2004 International CES Showcases Latest in Electronic Gaming Consoles, Software and Accessories.Business Editors/High-Tech Writers 2004 International CES ARLINGTON, Va.--(BUSINESS WIRE)--Nov. 5, 2003 Exhibits From Sony Playstation Sony Playstation - Playstation and X-box; ATI/AMD Cyber X Games X Games Sports medicine The official Olympics of 'extreme sports' sponsored by ESPN, held annually during the summer. See Extreme sports. Highlight Electronic Gaming at CES The latest in electronic gaming hardware, software and accessories will be featured prominently at the 2004 International CES, the world's largest annual tradeshow for consumer technology, January 8-11 in Las Vegas Las Vegas (läs vā`gəs), city (1990 pop. 258,295), seat of Clark co., S Nev.; inc. 1911. It is the largest city in Nevada and the center of one of the fastest-growing urban areas in the United States. , Nev. "Electronic gaming is such a natural fit at CES as it relates to consumers' home and mobile entertainment experiences," said Karen Chupka, vice president of events and conferences for the Consumer Electronics Association (CEA CEA carcinoembryonic antigen. CEA abbr. carcinoembryonic antigen CEA (Carcinoembryonic antigen) ), the producer of CES. "In addition to a Digital Games Summit held right before the show, CES attendees can expect to see the latest from Sony Playstation, X-box and wireless gaming companies and catch up on the state of the gaming market in several CES conferences and SuperSessions." New for 2004, CES has partnered with iHollywood Forum to produce its first-ever Digital Games Summit on Wednesday, January 7 at the Riviera Hotel. The summit focuses on business issues for the electronic games Electronic Games was the first video game magazine published in the United States and ran from 1981 to 1985. Co-founded by Arnie Katz, Joyce Worley and Bill Kunkel, it is unrelated to the subsequent Electronic Gaming Monthly. industry, including industry outlooks, market trends, new business opportunities, marketing and distribution, publishing, licensing, sports, music, online, wireless, new platforms, retail sales, investments, and how to form strategic partnerships and alliances. Experts in the gaming press and executives from such companies as Electronic Arts, EB Games, Intel Games, Nokia and Sony Digital Entertainment will participate in 15 conference sessions during the day-long Summit. Robbie Bach, chief Xbox officer for Xbox, will kick off the summit with his vision for the gaming future. View the agenda at www.iHollywoodForum.com or call 310/815-3884. In addition, CEA is also bringing the ATI/AMD Cyber X Games Championship, the world's largest gamer festival, to the 2004 International CES. Thousands of the world's top computer and video game players will travel to CES to compete for the chance to win a share of $600,000 in cash and prizes by tackling some of the latest games to hit the market. This event will give game hardware manufacturers the opportunity to demonstrate their products directly to the general gamer public. Attendees of the festival will also be given a competitor pass to see the CES show floor. CES also plays host to a special electronic gaming exhibit in the Experience CEA: One Digital World area of the LVCC LVCC Las Vegas Convention Center LVCC Las Vegas Country Club LVCC Liverpool Victoria County Championship (England, cricket) LVCC Lakewood Village Community Church LVCC Lucas Valley Community Church (San Rafael, CA) Grand Lobby. Attendees can experience first-hand the latest in electronic gaming hardware and software in an "extreme" setting thanks to a new controller produced by Powergrid Fitness offering an high-powered workout Workout Informal repayment or loan forgiveness arrangement between a borrower and creditors. workout 1. The process of a debtor's meeting a loan commitment by satisfying altered repayment terms. while playing. On the education side of CES beyond the Digital Games Summit, two SuperSessions and a conference track address the latest trends in electronic gaming. On Thursday, January 8, the Next-Gen Gaming Console See video game console. SuperSession supersession see superseding. reviews new integration strategies inserting gaming applications into home products such as media servers, PVRs and DVD players A stand-alone device that plays DVDs. It contains a DVD drive and the electronics to decode the digital video. The device may play only manufactured DVDs, or it may be able to play DVD-R, DVD-RW and DVD+RW discs. DVD players are cabled to a TV or home theater system for display. . In addition, the evolution of interactivity and the future roles of gaming hardware are discussed. On Friday, the Wireless SuperSession touches on the role of the wireless phone in electronic gaming. Some of the other CES conference sessions on gaming include: -- Hollywood and Games - The Next Threshold of Entertainment -- Game Distribution: Evolution or Extinction extinction, in biology, disappearance of species of living organisms. Extinction occurs as a result of changed conditions to which the species is not suited. ? -- Mobile Phone Apps - Gaming, Text Messaging Sending short messages to a smartphone, pager, PDA or other handheld device. Text messaging implies sending short messages generally no more than a couple of hundred characters in length. and Beyond -- Next-Gen Entertainment For more news on CES before, during and after the show, visit www.CESweb.org, the interactive source for CES information. About CEA: The Consumer Electronics Association (CEA) is the preeminent pre·em·i·nent or pre-em·i·nent adj. Superior to or notable above all others; outstanding. See Synonyms at dominant, noted. [Middle English, from Latin prae trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 1,200 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $85 billion in annual sales. CEA's resources are available online at www.CE.org, the definitive source for information about the consumer electronics industry. UPCOMING EVENTS 2003 Fall Electronic House Expo (EHX) November 11-13, 2003, Long Beach, Calif. 2004 International CES - Defining Tomorrow's Technology January 8-11, 2004, Las Vegas, NV CEA Winter Technology & Standards Forum February 26 - 29, 2004, Aspen, CO Electronic House Expo - Spring March 11 - 13, 2004, Orlando, FL CEA Winter Summit February 22 - 27, 2004, Fort Lauderdale, FL CONNECTIONS(TM) 2004 May 5 - 7, 2004, Dallas, TX Consumer Electronics CEO Summit June 23 - 26, 2004, Huntington Beach, CA 2004 CEA Industry Forum October 18-20, 2004, San Francisco, CA |
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