Printer Friendly
The Free Library
19,573,962 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

2002 PC and Video Game Sales Break Record.


Business Editors

WASHINGTON, D.C.--(BUSINESS WIRE)--Jan. 28, 2003

The U.S. entertainment software industry grew 8% to a record-breaking $6.9 billion in 2002, according to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 data released today by the Interactive Digital Software Association (IDSA IDSA Infectious Diseases Society of America
IDSA Industrial Designers Society of America
IDSA Interactive Digital Software Association
IDSA Institute for Defense Studies and Analyses (India)
IDSA International Dark Sky Association
), the U.S. association representing computer and video game software publishers.

The IDSA today also released results of a new poll that shows that consumers plan to keep spending on computer and video games This article is about the British magazine covering computer and video games. For the American magazine, see Computer Games Magazine.

Computer And Video Games (CVG
 in 2003, with 41% of all Americans, and almost two-thirds (63%) of parents, saying that they plan to purchase at least one game this year. In addition, a majority of Americans (56%) under the age of 45 plan to buy at least one computer or video game this year; while 37% of 45 to 54 year olds, and 26% of adults ages 55 to 64, also plan to buy at least one game this year. The poll was conducted in mid-January for the IDSA by KRC KRC - Kent Recursive Calculator.

A lazy functional language developed by David Turner in 1981 based on SASL, with pattern matching and ZF expressions.

["Functional Programming and its Applications", David A. Turner, Cambridge U Press 1982].

See also continental drift.
 Research, and dramatically illustrates the industry's popularity among adult consumers.

"The record-breaking sales of computer and video games in 2002 will continue in the years ahead as more ground-breaking games are introduced, hardware prices come down, and the audience for games broadens and deepens," said IDSA president Douglas Lowenstein. "Indeed, we believe that 2003 will be the peak year of the current hardware cycle, with software sales surging at least 10% yet again, and perhaps considerably more depending on other external factors."

According to numbers announced today by the IDSA, and compiled by NPDFunworld(SM) and NPDTechworld(SM), 2002 U.S. sales of console games totaled $5.5 billion while COMPUTER games accounted for $1.4 billion in sales, including edutainment Educational material that is also entertaining.

(application) edutainment - Interactive education and entertainment services or software, usually supplied commercially via a cable network or on CD-ROM.
 games. Total game software sales in 2001 were $6.35 billion, with console games bringing in $4.6 billion in sales and COMPUTER games accounting for $1.75 billion. (Note: The numbers released by the IDSA today do not include sales of game hardware or accessories.)

"One obvious trend apparent from the 2002 data is that console software is capturing an even greater share of the market than ever before, accounting for 80% of industry software sales compared with 65% five years ago," Lowenstein said. "Again, this is another reflection of the fact that the market for consoles is aging and broadening far beyond its original base of teenage boys."

Consistent with past years the majority of games that sold were rated "E" for "Everyone" (55.7%), followed by "Teen" (T) rated games (27.6%), and by "Mature" (M) rated games (13.2%). But while the overall percentage of "Teen" and "Mature" games rose, E and T-rated games continue to dominate the best-seller charts. Of the top 20 best-selling console games, 80% were rated E or T, while 90% of the top 20 COMPUTER games were rated either E or T.

Console game players most often purchased action (25.1%), sports (19.5 %), and racing titles (16.6%), followed by edutainment (7.6%), role-playing games See:
  • List of role-playing games by name
  • List of role-playing games by genre
 (7.4%), fighting games This section is an ongoing effort to catalogue every fighting title or series featured on Wikipedia. The vast majority of fighting games fall into two categories, versus fighters (usually referred to simply as fighting games), or beat 'em ups (a.k.a.  (6.4%), first person shooters (5.5%), and adventure games (5.1%).

Computer gamers, however, most often purchased strategy games (27.4%), children's games (15.9%) and shooter games (11.5%), followed by family entertainment titles (9.6%), role-playing games (8%), sports titles (6.3%), racing (4.4%), simulation (4.1%), and fighting games (0.1%).

NPDFunworld(SM) and NPDTechworld(SM) are part of the NPD Group The NPD Group, Inc. is a leading global market research company[1] founded in 1967 and provides consumer and retail information to manufacturers and retailers. Using actual sales data from retailers and distributors as well as consumer-reported purchasing behavior, NPD , Inc., a global market information company that measures product movement and consumer behavior across a broad range of industries.

About the IDSA

The IDSA is the U.S. association dedicated to serving the business and public affairs Those public information, command information, and community relations activities directed toward both the external and internal publics with interest in the Department of Defense. Also called PA. See also command information; community relations; public information.  needs of companies publishing interactive games for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , handheld devices, personal computers, and the Internet. IDSA members collectively account for more than 90% of the $6.9 billion in entertainment software sales in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area.  in 2002, and billions more in export sales of American-made entertainment software. The IDSA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the Electronic Entertainment Expo trade show, business and consumer research, government relations and First Amendment and intellectual property protection efforts.
COPYRIGHT 2003 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2003, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Publication:Business Wire
Date:Jan 28, 2003
Words:687
Previous Article:PC World Recognizes Best Web Buys for Finding the Best Online Prices for New and Used Books.
Next Article:Techniques for Building a Better Jet Engine Effective for Keeping Humans Healthier.



Related Articles
NPD Reports Annual 2001 U.S. Interactive Entertainment Sales Shatter Industry Record.
Imagine Media's Games Titles Deliver a Bonus for Second Half of 2001.
Electronic Arts Partners With J Records and Violator On NBA LIVE 2003 EA SPORTS TRAX; Busta Rhymes Featured as In-Game Character Along With New...
GameStop Corp. Announces Take Two Interactive's ``Grand Theft Auto: Vice City'' Hits All-Time Record High Sales For A Title.
...And Boom Again! EA Sports Madden NFL 2004 Shatters Records with Two Million Units Sold in Three Weeks.
The NPD Group Reports Annual 2003 U.S. Video Game Industry Driven by Console Software Sales.
SALES UP, BUT PRICES DOWN, ON VIDEO GAMES.
2K Announces Dungeon Siege II: Deluxe Edition for PC; Deluxe Edition Will Feature Dungeon Siege II, the Broken World Expansion Pack and an Array of...

Terms of use | Copyright © 2012 Farlex, Inc. | Feedback | For webmasters | Submit articles