2, 4, 8: doubling snakes, caterpillars and goats made easy! Kathy Kartambis presents three complete lesson ideas designed to introduce and develop young children's confidence in the computation strategies associated with doubling numbers.Research has established that children's development of addition and subtraction subtraction, fundamental operation of arithmetic; the inverse of addition. If a and b are real numbers (see number), then the number a−b is that number (called the difference) which when added to b (the subtractor) equals skills progresses through a hierarchy of strategies that begin with counting-by-one methods through to flexible mental strategies using a combination of knowledge of basic facts and understanding of place value (see, for example, Wright, Martland, Stafford & Stanger, 2002). An important transition point is the shift from the counting-on strategy for addition to a variety of strategies that do not rely on counting by ones. Assisting the child to develop sophisticated non-count-by-one strategies, such as doubling, also supports a child's progression through the ideas of equal grouping and skip-counting to multiplication multiplication, fundamental operation in arithmetic and algebra. Multiplication by a whole number can be interpreted as successive addition. For example, a number N multiplied by 3 is N + N + N. and division. According to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. McIntosh (2004), encouraging students to concentrate on the mental computation Computation is a general term for any type of information processing that can be represented mathematically. This includes phenomena ranging from simple calculations to human thinking. strategies they use for counting, can lead to enhanced confidence in handling numbers and understanding place value (p. 49). The three lesson ideas presented in this article are designed to assist children to progress from a counting-on strategy for the addition of one and two-digit numbers towards more effective computation strategies, in particular, using doubles. The lessons also aim to develop children's problem solving problem solving Process involved in finding a solution to a problem. Many animals routinely solve problems of locomotion, food finding, and shelter through trial and error. and working mathematically skills, particularly skills in recording using drawings, numerals, symbols, and words. Lesson 1: Doubles snakes and ladders snakes and ladders Noun a board game in which players move counters along a series of squares by means of dice, going up the ladders to squares nearer the finish and down the snakes to squares nearer the start Noun 1. game Resources * one large soft dice * box coloured counters * snakes and ladders game boards * writing paper * pens * calculators * toy snakes Snake 1 n. pl. Snake or Snakes See Shoshone. snake n. 1. Introduction According to the number rolled (e.g., 3), the teacher asks the students to calculate double that number (i.e., in this case, 6). Teacher asks student to explain the strategy they used in calculating their answer. Teacher writes up the number 6 on the board and writes 5 + 1, 4 + 2, 3 + 3, asking the student to pick the number combination that represents a doubling of numbers. Student is asked to explain their answer. Teacher explains the principle that double 3 is the same as 3 + 3, or double 5 is the same as 5 + 5. Main activity Small groups of students play the Doubles snakes and ladders game (see Figure 1) together using their dice and coloured counters. While playing the game, players record their individual combinations on paper (e.g., if a 3 is rolled, the player records the equation 3 + 3 = 6). At the end of the game, the players add their double number combinations to determine their total, recording their working out on paper, and checking their total with a calculator calculator or calculating machine, device for performing numerical computations; it may be mechanical, electromechanical, or electronic. The electronic computer is also a calculator but performs other functions as well. . The player with the highest total number wins the game. Conclusion To conclude the lesson, the teacher sets a "repeated doubling" problem solving task by picking a number of snakes wandering Wandering See also Adventurousness, Bohemianism, Journey, Quest. Ahasuerus German name for the Wandering Jew. [Ger. Lit. the forest (e.g., 30) and asks the student to imagine they are bush-walking and write a word sentence about the types of coloured snakes they saw which involves counting by doubles to get a total of 30 snakes. To assist the child before they undertake the mathematical challenge, the teacher models an example of a possible response for 35 snakes using toy snakes as concrete materials (e.g., 5 red snakes '''Red snake may refer to:[1]
see demansiatextilis. king brown snake see pseudechisaustralis. + 20 green snakes = 35 snakes). Conclude with a discussion about the students' choices of number combinations and any other possible solutions that could have been used; e.g.: 10 brown snakes + 20 red snakes = 30 snakes, or 2 red snakes + 4 brown snakes + 8 green snakes + 16 blue snakes = 30 snakes. Lesson 2: Shopping by doubles Resources * children's storybook sto·ry·book n. A book containing a collection of stories, usually for children. adj. Occurring in or resembling the style or content of a storybook: storybook characters; a storybook romance. The Very Hungry Caterpillar caterpillar (kăt`əpĭl'ər, kăt`ər–), common name for the larva of a moth or butterfly. Caterpillars have distinct heads and are segmented and wormlike. by Eric Carle * worksheet * paper for recording Introduction The teacher reads the stimulus stimulus /stim·u·lus/ (stim´u-lus) pl. stim´uli [L.] any agent, act, or influence which produces functional or trophic reaction in a receptor or an irritable tissue. storybook The Very Hungry Caterpillar by Eric Carle, then goes back to the section in the book which focuses on counting by ones and uses this as a stimulus for introducing the concept of counting by doubles. For example: "On Thursday the caterpillar ate four strawberries, but he was still hungry. To make sure the caterpillar has a full stomach, maybe he should eat double that amount of strawberries. If he ate double that amount of strawberries, how many strawberries would he have eaten?" Teacher asks students to explain how they got their answer. Main activity Together, the teacher and students compile To translate a program written in a high-level programming language into machine language. See compiler. a sequential list of the foods the caterpillar ate down the chalkboard/whiteboard, in a column headed "caterpillar food." Beside this the teacher begins another column entitled en·ti·tle tr.v. en·ti·tled, en·ti·tling, en·ti·tles 1. To give a name or title to. 2. To furnish with a right or claim to something: "shopping list." The teacher then goes back to the first item the caterpillar ate (e.g., one apple) and asks the student what is double that amount of apples; then double the amount of the next food, and so on. The teacher asks the students if they can see any patterns, noting the repeated doubling sequence and the fact that they all are even numbers. The students complete a similar worksheet where the list of items is not in sequential order (see Figure 2). However, instead of doubling just once, ask the students to continue doubling the amounts for each food, e.g., 3 plums, 6 plums, 12 plums, 24 plums. As the students work, discuss with individual children the strategies they used to calculate the doubles. Check the answers with the class. Conclusion The teacher sets the "Shopping by doubles" problem solving task for pairs of students. The teacher tells the students to imagine they are going shopping to fill up the caterpillar's fridge and they promised to buy exactly 48 pieces of food. Working from the doubling shopping lists, students select the amounts of food needed to reach this total. Remind the students that the caterpillar likes variety. Ask the students to find at least two different solutions and record their work through a combination of drawing, words and numbers. Lesson 3: Double up Resources * children's storybook The Three Billy Goats Gruff Three Billy Goats Gruff is a famous traditional fairy tale of Norwegian origin, in which three goats cross a bridge, under which is a fearsome troll who tries to prevent them from crossing it. by Stephen Carpenter Stephen Carpenter, (born August 3, 1973) is a US musician, the lead guitarist and occasional multi-instrumentalist in Deftones. When Carpenter was younger, he was hit by a drunk driver, named Thomas Degeneffe, who broke both his legs, and was confined to a wheelchair for * numeral numeral, symbol denoting anumber. The symbol is a member of a family of marks, such as letters, figures, or words, which alone or in a group represent the members of a numeration system. cards showing 1, 2, 3, 4, 6, 8, 12, 16, 24, 32, 48, 64, 96 and various other numbers less than 100 * long piece of string * pegs * cards with multiples of 10 (to 100) written on them * a pack of toy animals Introduction The teacher reads the stimulus storybook The Three Billy Goats Gruff by Stephen Carpenter to the students. Whilst the teacher is reading the book, she stops and poses mathematical questions that require the student to count by doubles; e.g.: How many times did the troll hear the first goat tripping on his bridge? How many sounds would the troll have sensed if he heard double that amount of sounds? What if he heard double that amount of sounds again? The teacher asks the students to explain why they think their answers are correct. Main activity The teacher ties up a string across the room with only zero and the cards indicating counting by multiples of 10 up to 100 attached to it. The teacher explains that the string represents the bridge and the troll is counting the total number of goats heard on the bridge in 6 days, if he hears double the number each day. The students are each given a number card to hold and peg into position on the string as required. To scaffold scaffold Temporary platform used to elevate and support workers and materials during work on a structure or machine. It consists of one or more wooden planks and is supported by either a timber or a tubular steel or aluminum frame; bamboo is used in parts of Asia. the task, the teacher asks questions such as: "The troll heard one goat on the first day, and then on the second day he heard double the number of goats, how many goats did he hear?" The class is encouraged to count as such: 1 + 1 = 2, 2 + 2 = 4, etc., until the sequence is completed. Remove the cards and repeat starting with 2 goats on the first day, then 3 goats on the first day. The students left holding number cards could be asked to comment on why these numbers were not used (e.g., responses might be, "It is an odd number," or, "It isn't in the doubling patterns that start from 1, 2 or 3.") Conclusion The teacher poses an open-ended question A closed-ended question is a form of question, which normally can be answered with a simple "yes/no" dichotomous question, a specific simple piece of information, or a selection from multiple choices (multiple-choice question), if one excludes such non-answer responses as dodging a to the child; e.g.: If the troll saw five different amounts and five different types of animals crossing the bridge, and these amounts increased by doubles each time, how many animals did the troll see in total. The teacher uses toy animals and models a possible answer; e.g., "I saw 2 pigs, 4 horses, 8 goats, 16 sheep, and 32 bulls crossing the bridge. This was a total of 62 animals." The students work on the task and write a short number story, drawing a picture to illustrate their answers. These recordings are then shared with the whole class. Conclusion Although specifically aimed at Stage one students, these lesson ideas can be modified to suit the individual needs of any child. Making mathematics lessons relevant and fun is vital in increasing young children's confidence in the computation strategies associated with doubling numbers. Introducing students to a variety of early arithmetic strategies will enhance student's engagement with the various working mathematically processes, illuminating il·lu·mi·nate v. il·lu·mi·nat·ed, il·lu·mi·nat·ing, il·lu·mi·nates v.tr. 1. To provide or brighten with light. 2. To decorate or hang with lights. 3. the fact that there is no one single computation strategy that is best to use when doubling numbers. It is important that teachers acknowledge that the preference of a particular computation strategy will vary according to individual learning styles. Furthermore, such lessons will set students up for success in progressive years when dealing with multiplication and division through equal grouping and counting. References Carle, E. (1969). The Very Hungry Caterpillar. London: Hamish Hamilton Hamilton, city, Bermuda Hamilton, city (1990 est. pop. 3,100), capital of Bermuda, on Bermuda Island. It is a port at the head of Great Sound, a huge lagoon and deepwater harbor protected by coral reefs. . Carpenter, S. (1998). The Three Billy Goats Gruff. Harper Collins Publishers. McIntosh, A. (2004). Developing computation. Australian Australian pertaining to or originating in Australia. Australian bat lyssavirus disease see Australian bat lyssavirus disease. Australian cattle dog a medium-sized, compact working dog used for control of cattle. Primary Mathematics Classroom, 9(4), 47-49. Wright, R., Martland, J., Stafford, A. & Stanger, G. (2002). Teaching Number: Advancing Skills and Strategies. London: Paul Chapman Publications/Sage. RULES: Doubles snakes and ladders game 1. Players only roll one dice at a time. Whatever dot pattern is shown on the dice, the player doubles that amount and moves up on the ladder the number of places which the doubled number represents (e.g., if 3 is rolled, player moves up 6 places). 2. Players take it in turns to roll the dice. Each player is represented by a different coloured counter. 3. It is not the player who reaches the top of the ladder first who wins, but rather the player who has the highest total after adding all their double number combinations. Figure 1. Rules for Doubles snakes and ladders game. THE VERY HUNGRY CATERPILLAR: DOUBLES Name: CATERPILLAR'S FOOD DOUBLING SHOPPING LIST 2 pears 1 slice of watermelon 5 oranges 1 apple 4 strawberries 3 plums 1 slice of cheese 5 sweets 2 types of meat Figure 2. The Very Hungry Caterpillar worksheet: doubles. Kathy Kartambis is a teacher education student at the University of Sydney The University of Sydney, established in Sydney in 1850, is the oldest university in Australia. It is a member of Australia's "Group of Eight" Australian universities that are highly ranked in terms of their research performance. <kkar3736@mail.usyd.edu.au> |
|
||||||||||||||||||||

Printer friendly
Cite/link
Email
Feedback
Reader Opinion