1999 Piper Jaffray Conference: THQ Inc. Corporate Profile.CALABASAS, Calif.--(BUSINESS WIRE)--June 9, 1999-- Market Data NASDAQ NASDAQ in full National Association of Securities Dealers Automated Quotations U.S. market for over-the-counter securities. Established in 1971 by the National Association of Securities Dealers (NASD), NASDAQ is an automated quotation system that reports on Symbol: THQI Price at 6/7/99: $23.50 52-Week Range: $9 1/2 - 32 1/8 Common Shares o/s: 11,374,000 Market Cap: $267,289,000 Estimated Float: 10,580,000 Shares Total Assets: $120,993,000 Long-term Debt Long-Term Debt Loans and financial obligations lasting over one year. Notes: For example debts obligations such as bonds and notes which have maturities greater than one year would be considered long-term debt. : -0- Business Summary THQ THQ Toy Headquarters THQ Territorial Headquarters THQ Tehsil Headquarters (Pakistan) THQ The Holy Quran THQ Theater Headquarters Inc. develops, publishes and distributes interactive entertainment software for the leading home video game platforms -- PlayStation, Nintendo 64, Game Boy Color The Game Boy Color (ゲームボーイカラー and personal computers (PCs). THQ currently publishes titles for most interactive software genres including action, adventure, driving, fighting, puzzle, role-playing, simulations, sports and strategy. Customers include Wal-Mart, Toys "R" Us Toys "R" Us (currently typeset as ToYsЯuS in the logo) is a toy store chain based in the United States, Canada, Australia,The Netherlands, South Africa, Hong Kong and the United Kingdom. , Kay Bee Toys, Target, Electronics Boutique Electronics Boutique is an international computer and video games retailer, established as an American company in 1977 by James Kim with a single, electronics-focused kiosk, located in a suburban Philadelphia mall in King of Prussia, Pennsylvania. , Best Buy, other national and regional retailers, discount store chains and specialty retailers. Net sales Net Sales The amount a seller receives from the buyer after costs associated with the sale are deducted. Notes: This amount is calculated by subtracting the following items from gross sales: merchandise returned for credit, allowances for damaged or missing goods, freight increased to $215.1 million for 1998 from $89.4 million for 1997 and $50.3 million for 1996, a compound annual growth rate of 186%. Net income before acquisition related charges grew to $2.00 per diluted share for 1998 from $0.90 per diluted share for 1997 and $0.26 per diluted share for 1996. For the three months ended March 31, 1999, net sales increased to $78.5 million from $48.5 million in the first quarter of 1998, and net income increased to $0.83 per diluted share, from $0.57 per diluted share in 1998. Investment Considerations 3 year revenue and net income compounded annual growth rate of 186% and 338% respectively 17 consecutive quarters of positive earnings comparisons Leading participant in the fastest growing segment of the entertainment industry Expanding library of Franchise Titles Significant relationships with key content providers, manufacturers and retailers Incremental Additional or increased growth, bulk, quantity, number, or value; enlarged. Incremental cost is additional or increased cost of an item or service apart from its actual cost. growth through expansion of international and PC presence Owns leading 3-D acceleration technology through acquisition of GameFx World's leading third party developer of Game Boy products Acquisition of Rushware provides additional access to European market Recent acquisition of Pacific Coast Power & Light Co. provides high technology game development for current and next generation consoles Business Strategy To extend its record of revenue and earnings growth, THQ seeks to expand its position as a leading provider of exciting, high-quality interactive entertainment software on a variety of platforms while maintaining strict cost controls and efficiently managing the risks associated with software development. To achieve these goals, management is focused on implementing the following strategies: Acquire and Develop Franchise Properties Expand Presence in PC Market Expand International Operations Internal Operations (I.O., IO or I/O) is a fictional American Intelligence Agency in Wildstorm comics. It was originally called International Operations. I.O. first appeared in WildC.A.T.S. volume 1 #1 (August, 1992) and was created by Brandon Choi and Jim Lee. Create Original Content Games Continue to Exploit the Game Boy Color Platform Safe Harbor Safe Harbor 1. A legal provision to reduce or eliminate liability as long as good faith is demonstrated. 2. A form of shark repellent implemented by a target company acquiring a business that is so poorly regulated that the target itself is less attractive. Statement Under the Private Securities Litigation Reform Act The Private Securities Litigation Reform Act of 1995 (PSLRA) implemented several significant substantive changes affecting certain cases brought under the federal securities laws, including changes related to pleading, discovery, liability, class representation and awards fees and of 1995. With the exception of historical information, the matters discussed in this corporate profile are forward looking statements that involve a number of risks and uncertainties. The actual future results of the Company could differ significantly from those statements. Factors that could cause or contribute to such differences include: general business conditions and specific conditions of the retail market; consumer acceptance and sales of associated game hardware; delays in the production of new titles; availability of production talent for "next generation" software; competitive factors, such as larger game software developers and publishers; changes in relationships with key retailers and manufacturers; as well as those factors discussed in the Company's filings with the Securities and Exchange Commission. |
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