12,000 Stores Occupy the $20 Billion Toy and Hobby Store Industry.DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/reports/c44896 has announced the addition of the First Research report: Toy and Hobby Stores A hobby store is a place dedicated to the selling of things that people usually employ for their personal satisfaction. Hobby stores were traditionally popular with men and children, but today many hobby stores today cater to women's interests too. - Industry Profile to their offering. Covering over 175 industries and updated every 90 days, the First Research Industry Profiles do the "heavy lifting" for you - saving your sales team valuable research time, enhancing client communications and giving you the competitive edge to win more business. Easy-to-use and up-to-date, the Industry Profiles provide you with the industry research necessary to stay on top of constant changes in select industries. The First Research profiles help target your products and services directly to prospects. The Industry Profiles provide the information and understanding you need to engage new prospects during the sales process A sales process is a systematic approach for performing product or service sales. The reasons for having a sales process include seller and buyer risk management, achieving standardized customer interaction in sales and scalable revenue generation. , deepen customer relationships and strengthen your own bottom line. Topics Covered Industry Overview Quarterly Industry Update Business Challenges Trends and Opportunities Call Preparation Questions Financial Information Industry Forecast Website and Media Links Glossary A term used by Microsoft Word and adopted by other word processors for the list of shorthand, keyboard macros created by a particular user. See glossaries in this publication and The Computer Glossary. of Acronyms Summary Brief Excerpt ex·cerpt n. A passage or segment taken from a longer work, such as a literary or musical composition, a document, or a film. tr.v. ex·cerpt·ed, ex·cerpt·ing, ex·cerpts 1. from Industry Overview Chapter: The toy and hobby store industry includes about 12,000 stores with combined annual revenue of almost $20 billion. Major companies include Toys R Us, Michaels, KB Toys K•B Toys (previously known as Kay Bee Toys) is a chain of mall-based retail toy stores in the United States. It was founded in 1922 by the Kaufman brothers. It currently operates 605 stores in 44 U.S. states, Puerto Rico as well as Guam. , and AC Moore AC Moore is an arts and crafts retail chain in the United States. It currently operates over 120 stores on the eastern portion of the country. The corporate headquarters are located in Moorestown, New Jersey. . The industry is highly concentrated: the top 50 companies hold 85 percent of the market. COMPETITIVE LANDSCAPE Population growth among young children (under 12) drives demand for toy stores A toy store, or toy shop, is a retail business specializing in the services of selling toys. No longer held to the limitations of the brick and mortar outlet, the toy store has successfully created a presence within the e-commerce industry. ; population growth among women 35 and older, and consumer spending Consumer demand or consumption is also known as personal consumption expenditure. It is the largest part of aggregate demand or effective demand at the macroeconomic level. drives demand for hobby stores. The profitability of individual companies depends on the ability to generate store traffic and effective merchandising. Large companies offer wide selections and deep discounts. Small companies can compete effectively by offering specialized products, providing superior customer service, or serving a local market. Average annual revenue per employee is $160,000. Toy and hobby stores compete with mass merchandisers. Toy retailers also compete with consumer electronics stores due to the increasing popularity of electronic toys and video games See video game console. . Hobby stores compete with fabric and sewing goods stores in select market segments. PRODUCTS, OPERATIONS & TECHNOLOGY Major products include toys, games, hobby goods, craft supplies, and decorative accessories. Toys account for 25 percent of sales, games for 20 percent, and hobby goods and craft supplies for 20 percent. Other products include furniture, artist supplies, and artificial flowers, plants, and trees. Toy stores may provide assembly or delivery services. Companies Mentioned Include: * Toys R Us * Michaels * KB Toys * AC Moore For more information visit http://www.researchandmarkets.com/reports/c44896 |
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