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'World of Warcraft' Sets New Milestone with 1.5 Million Subscribers Worldwide; Blizzard's MMORPG Achieves Unprecedented Global Success.


IRVINE, Calif. -- Blizzard Entertainment Blizzard Entertainment, a division of Vivendi Games, is an American computer game developer and publisher headquartered in Irvine, California. History
Blizzard Entertainment was founded by Michael Morhaime, Allen Adham and Frank Pearce as Silicon & Synapse
(R) today announced that "World of Warcraft “WoW” redirects here. For other uses, see Wow.

Editing of this page by unregistered or newly registered users is currently disabled due to vandalism.
(R)," its massively multiplayer online role-playing game
    Massively multiplayer online role-playing game (MMORPG) is a genre of online computer role-playing games (CRPGs) in which a large number of players interact with one another in a virtual world.
     (MMORPG (Massively Multiuser Online Role Playing Game) A role playing game on the computer played by many people. An MMORPG differs from a regular computer role playing game because its environment is perpetual. ), has surpassed the 1.5 million subscriber mark(a), underscoring the game's continued success around the world. Building on its record-breaking debuts in North America North America, third largest continent (1990 est. pop. 365,000,000), c.9,400,000 sq mi (24,346,000 sq km), the northern of the two continents of the Western Hemisphere. , Korea, and Europe, "World of Warcraft" has reached global peak concurrency Operations that are performed simultaneously within the computer. For example, dual-core CPUs provide complete overlapping of two independent processes. See dual core, hyperthreading, multiprocessing, multitasking, multithreading, SMP and MPP.

    concurrency - multitasking
     - the number of subscribers playing at the same time in each market - of more than 500,000 players.

    "All of us at Blizzard blizzard, winter storm characterized by high winds, low temperatures, and driving snow; according to the official definition given in 1958 by the U.S. Weather Bureau, the winds must exceed 35 mi (56 km) per hr and the temperature 20°F; (−7°C;) or lower.  are extremely gratified grat·i·fy  
    tr.v. grat·i·fied, grat·i·fy·ing, grat·i·fies
    1. To please or satisfy: His achievement gratified his father. See Synonyms at please.

    2.
     and amazed a·maze  
    v. a·mazed, a·maz·ing, a·maz·es

    v.tr.
    1. To affect with great wonder; astonish. See Synonyms at surprise.

    2. Obsolete To bewilder; perplex.

    v.intr.
     at the international demand for 'World of Warcraft,'" said Mike Morhaime, president of Blizzard Entertainment. "From region to region, we've seen a phenomenal level of enthusiasm for 'World of Warcraft,' and we're absolutely thrilled people are enjoying the game so much."

    Since its debut in North America on Nov. 23, 2004, "World of Warcraft" has launched to critical and commercial success in Korea and Europe, exploding in popularity across the globe. In the span of a few short months, "World of Warcraft" has achieved record-breaking milestones, including:
    --  Europe:
    
            --  Over 290,000 account creations and 180,000 peak
                concurrency in its first weekend.
    
            --  Over 500,000 active subscribers and 230,000 peak
                concurrency to date.
    
        --  Korea:
    
            --  The most successful 100-day launch of any MMORPG in Korean
                history since its commercial release on Jan. 18, 2005.
    
            --  "World of Warcraft" is currently played in 75 percent of
                Korean Internet Game Rooms (IGRs), the primary venue for
                playing games in Korea. IGRs subscribe directly to MMORPGs
                and then players buy blocks of time from the IGRs for game
                time.
    
        --  North America:
    
            --  Over 200,000 subscribers and 100,000 peak concurrency
                achieved in the game's first 24 hours.
    
            --  Current subscriber base of over 800,000 players.
    


    Blizzard Entertainment is now focused on preparing the game for launch in additional regions in Asia and firming up service support in existing data centers. "World of Warcraft" is scheduled to launch in China in 2005, where excitement for the game has already reached a fevered pitch, as evidenced by the 100,000 applications for the limited open beta in just the first hour of signups on Feb. 28, 2005. Launches in Taiwan and other regions are scheduled to follow closely thereafter.

    About "World of Warcraft"

    In "World of Warcraft," players assume the roles of legendary heroes and interact with thousands of other players online as they explore and adventure across a vast world. Whether journeying together or questing on their own, players will engage in heroic battles, develop friendships, forge alliances, and compete with enemies for power and glory. The game features customizable character classes with thousands of weapons, spells, and abilities. With an innovative, easy-to-use interface, an action-packed combat system, and thousands of quests that build an immersive storyline Noun 1. storyline - the plot of a book or play or film
    plot line

    plot - the story that is told in a novel or play or movie etc.; "the characters were well drawn but the plot was banal"
    , "World of Warcraft" offers a MMORPG experience that will appeal to both veteran and casual players alike. For more information on the game, visit www.worldofwarcraft.com.

    About Blizzard Entertainment

    Best known for blockbuster hits including the "Warcraft(R)," "StarCraft(R)," and "Diablo(R)" series, Blizzard Entertainment(R) (www.blizzard.com), a division of Vivendi Universal Games Universal Games is a Nevada company that produced such board games as Merger, Titanic: The Board Game, and the Apollo 13 edition of Solarquest.

    In 1965, their address was in Houston, Texas. Universal Games released Merger, a financial game for 2-4 players.
    , is a premier developer and publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes nine No. 1-selling games and multiple Game of the Year awards. The company's free Internet gaming service Battle.net(R) reigns as the largest in the world, with millions of active users.

    (a) Based on internal company records and reports from key partners and retailers worldwide.
    COPYRIGHT 2005 Business Wire
    No portion of this article can be reproduced without the express written permission from the copyright holder.
    Copyright 2005, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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    Publication:Business Wire
    Date:Mar 17, 2005
    Words:582
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