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'America's Army': game branches out into real combat training.


When the Army launched its PC-based video game, America's Army For the actual U.S. Army, see United States Army.
America's Army (also known as AA or Army Game Project) is a tactical multiplayer first-person shooter owned by the United States Government and released as a global public relations initiative
, three and a half years ago, the service's intention was to connect with young people, encourage teamwork and promote its core values. But now the action game is morphing Transforming one image into another; for example, a car into a tiger. The term comes from metamorphosis. Morphing programs work by marking prominent points, such as tips and corners, of the before and after images.  beyond its original mission, becoming the platform for numerous other military and government training simulations.

"Before we even launched the public game, we knew from development that this type of technology was pretty powerful for training, especially small units--small infantry teams, special forces teams," said Christopher Chambers, deputy director for America's Army, in an interview with National Defense.

The game's technology has been incorporated into a number of virtual training applications already, including embedded Inserted into. See embedded system.  trainers, in which America's Army software runs on the computers that drive their respective weapons systems, such as the Bradley, the Javelin and the CROWS, or common remotely operated weapons station.

At the Serious Games Summit in Arlington, Va., Michael Bode, a software engineer for the Army's Redstone Arsenal Redstone Arsenal, U.S. rocket research and development center, 38,781 acres (15,694 hectares), N Ala., W of Huntsville; est. 1941. One of the state's largest industrial enterprises, it includes the Army Missile Command, responsible for the army's rocket and guided , demonstrated the prototype of a Tube-launched, Optically-tracked, Wire-guided (TOW) anti-tank missile system trainer--one of the newest simulations that was built with America's Army software.

"We're turning it around incredibly fast because of the high re-use factor" of America's Army, he said.

But the game's applications stretch beyond individual weapons training. "What we can do is connect our visualization to real lessons, real vehicles and other simulations, and now we have a more complete set of training levels, from the team up to the division," said Chambers.

The project's next goal is to leverage the service's simulation centers, which utilize computer technologies to prepare soldiers for battlefield scenarios.

By linking up the individual game-based virtual trainers with large-scale training operations, the Army can have multi-level tiers of virtual training going on, he said.

"The training need that we can service well is the live, multi-player interactions in a distributed fashion," said Chambers. For example, the game could assist the training for National Guard units, which are scattered Scattered

Used for listed equity securities. Unconcentrated buy or sell interest.
 across a state and throughout the country. "The America's Army product is designed, by its nature, to be Internet-capable and very easy to connect to across the country or around the world. So that allows us to do distributed training and secret training" without having to bring everyone together in one place, he said.

At the games summit, Jerry Hleiter, of Anteon Corp., gave a demonstration of how the technology is being incorporated into the Army's simulation centers via a 360-degree immersive environment.

"The environment becomes the training medium, and that's where America's Army plays in," he said. "We use America's Army as the visual system."

Inside such a simulation, soldiers can train on foot or in mock-ups of vehicles and aircraft. They wear vests with audio systems embedded in them that send out signals to the simulations location system, enabling a virtual player to interact with the live player and vice versa VICE VERSA. On the contrary; on opposite sides. .

The Army is reaching more young video game players through the recent release of a console game
This article is about games played on consoles. Video gaming is about this form of gaming in general.


A console game is a form of interactive multimedia used for entertainment.
 based on the PC version of "America's Army." (America's Army images).

"By leveraging game technology and having that feedback, we can have consequence to an action," said Hleiter.

In a convoy trainer simulation demonstration in which six vehicles are tasked with hunting down a bomb maker, the first vehicle, controlled by a live player sitting at a desktop computer, is engaged by snipers firing from a building. The second vehicle, manned by four live soldiers riding in a Humvee mock-up mock·up also mock-up  
n.
1. A usually full-sized scale model of a structure, used for demonstration, study, or testing.

2. A layout of printed matter.
 inside the simulation center, provides supporting cover.

The game technology also enables limitless replaying possibilities, which is beneficial in training, said Chambers.

"You could run through virtually the same environment multiple times, and multiple things happen that create that decision-making [process] that makes it a more robust training system," he said.

America's Army is working on ways to recall the data of a game for after-action reviews and other training applications, he added.

With video game technology proliferating Proliferating is the multiplication of a certain thing. Often it is used as a biological term to describe the increase of cells due to cell division.

Look under proliferate or proliferation for more details.
, the impact of playing those games has come under scrutiny by institutions, including the University of Rochester The University of Rochester (UR) is a private, coeducational and nonsectarian research university located in Rochester, New York. The university is one of 62 elected members of the Association of American Universities.  and the Army Research Institute.

"Both of them concluded that gaming, and in particular, a first-person action game, like America's Army, or its counterpart, does have an effect on training," said Chambers.

The University of Rochester study found that 10 hours of playing a video game could have a significant impact on visual acuity visual acuity
n.
Sharpness of vision, especially as tested with a Snellen chart. Normal visual acuity based on the Snellen chart is 20/20.


Visual acuity
The ability to distinguish details and shapes of objects.
. The Army Research Institute study discovered that procedural information is retained at a 12 percent higher rate than factual information in the same game.

"Games are designed with an entertainment focus, so by their very design, they engage the participant and keep him engaged, as opposed to the design process that brought the traditional military simulation Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Many professional analysts object to the term wargames  where the fun factor, the engagement factor, wasn't a paramount factor," said Chambers.

Making simulations more fun not only can help train better soldiers but it also can help in the recruiting cycle, he said.

With 6 million registered users, the PC game has attracted new soldiers to the ranks; 20 percent of the starting class at West Point had played America's Army prior to matriculating, and 20 to 40 percent of recruited soldiers had as well, said Col. Casey Wardynski, director of America's Army.

"America's Army.com gets 60,000 hits per day. That's more than GoArmy.com. It's one of the major referrers to GoArmy.com," he said.

The America's Army.com website costs $4,000 a year to maintain. By comparison, GoArmy.com costs the Army about $8 million a year, he added.

"A kid comes to us, believes in America's Army and he see America's Army, the visualization for all of these training devices. We've got a leap forward in terms of his confidence, and also he or she is more likely to be able to play it, because they're familiar with the key conventions," said Chambers.

Some of the pre-basic combat training will include America's Army simulations, such as the future soldier Future Soldier is the overall name given to a multi-nation military project by the United States and its allies launched in the late 1990s. Future Soldier is also name of the major international military exhibition for NATO and Partnership for Peace members.  trainer and the future soldier training system.

This month, the team will upgrade the public versions game engine from Epic Games' Unreal Engine The Unreal Engine is a widely-used game engine developed by Epic Games. First illustrated in the 1998 first-person shooter game Unreal, it has been the basis of many games since, including Unreal Tournament, , , Red Steel, Gears of War,  2 to Unreal Engine 3.

America's Army also is reaching more young players with its recent expansion into video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. . Next month, San Francisco-based Ubisoft plans to release "America's Army: Rise of a Soldier"--a game based on the original PC version--on Sow's PlayStation 2.

Chambers said the new games could help extend the soldiers' training day if consoles and other cheaper devices were placed in the barracks bar·rack 1  
tr.v. bar·racked, bar·rack·ing, bar·racks
To house (soldiers, for example) in quarters.

n.
1. A building or group of buildings used to house military personnel.
. He also said the team is working on cell phone games and other wireless applications.

"We don't see America's Army as the answer for every level of training," he said. But the game's visualization, high-quality graphics and the multiplayer Internet-connected playing can help in improving many of the government's training devices, he added.

Army's Popular Video Game Hits Consoles

A VIDEO GAME BASED on America's Army is being released on two popular consoles, which will expand the service's reach into potential pools of future recruits.

"That probably puts us on four times more platforms than we're on now, which is a good thing. We'll be more available to kids in terms of reference Terms of reference allude to a mutual agreement under which a command, element, or unit exercises authority or undertakes specific missions or tasks relative to another command, element, or unit. Also called TORs.  about what it is to be a soldier," Col. Casey Wardynski, director of the America's Army game project, told National Defense.

The San Francisco-based video game publisher, Ubisoft, released "America's Army: Rise of a Soldier" on the Microsoft game console See video game console. , Xbox, in November, and will release the game on Sony's PlayStation 2 next month.

The games were produced in conjunction with developer Secret Level, also based in San Francisco San Francisco (săn frănsĭs`kō), city (1990 pop. 723,959), coextensive with San Francisco co., W Calif., on the tip of a peninsula between the Pacific Ocean and San Francisco Bay, which are connected by the strait known as the Golden , and the U.S. Army.

"We wanted to provide a single player experience for the user--to experience what it would be like to have a career in the Army," said Steve Matulac, producer for Ubisoft.

America's Army was launched on July 4, 2002, and now boasts 6 million registered users. Players download the first-person action game off the website and play online in small teams.

In the console version, players customize their characters, selecting nicknames and other attributes, and go through basic training. As they progress in their careers, players unlock roles, such as grenadier, automatic rifleman and sniper See sniping software. , and complete training and combat missions, building up experience points that can be used to beef up skills ranging from leadership and physical fitness to marksmanship Marksmanship
Buffalo Bill

(1846–1917) famed sharpshooter in Wild West show. [Am. Hist.: Flexner, 67]

Crotus

son of Pan, companion to Muses; skilled in archery. [Gk. Myth.
 and survival.

"This game, by far, really went the extra step to become an authentic modern day military simulation. It's definitely more of a simulation game A simulation game, or sim game, (also known as a game of status or mixed game) is a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange.  than any of our other action or first-person shooters Editing of this page by unregistered or newly registered users is currently disabled. , in terms of how you become a soldier and rise through the ranks. It's a hardcore simulation of the Army," said Tim Cummins, Ubisoft's public relations public relations, activities and policies used to create public interest in a person, idea, product, institution, or business establishment. By its nature, public relations is devoted to serving particular interests by presenting them to the public in the most  manager.

Ubisoft purchased the license to make the game as authentic as possible and worked closely with the Army to ensure everything, from the script and dialog to game play, was realistic. Though the company had produced military-type games before, this project marked the first time it had collaborated with active-duty personnel.

"They were very involved, and it was a very rewarding experience for both sides," said Matulac.

The agreement between Ubisoft and the Army is for a series of projects in multiple years. "Rise of a Soldier" is the first step in a sequence of products, said Matulac.

Though no plans have been officially announced for a sequel or similar follow-up to the game, Matulac hinted that the possibility exists. There were a lot of things the team couldn't get into the game that they wanted to add, such as more leadership roles, he said.

"The partnership was successful. We're looking forward to working with the America's Army group in the future," said Matulac.
COPYRIGHT 2006 National Defense Industrial Association
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:WARGAMING
Author:Jean Grace
Publication:National Defense
Geographic Code:1USA
Date:Feb 1, 2006
Words:1615
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