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``Video Game Voters Network'' Launched; Grassroots Group Makes Gamers' Voices Heard on Policy Issues.


WASHINGTON -- The "Video Game Voters Network," a new grassroots political network for gamers, officially launched today at www.videogamevoters.org. The website was created as a means for American adults who play computer and video games This article is about the British magazine covering computer and video games. For the American magazine, see Computer Games Magazine.

Computer And Video Games (CVG
 to organize and take action on important policy issues affecting the computer and video game industry.

"Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others," said Will Wright, Chief Designer at Maxis. "It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games See video game console.  are the people that do not play them."

The Video Game Voters Network opposes efforts to regulate the content of entertainment media, including proposals to criminalize crim·i·nal·ize  
tr.v. crim·i·nal·ized, crim·i·nal·iz·ing, crim·i·nal·iz·es
1. To impose a criminal penalty on or for; outlaw.

2. To treat as a criminal.
 the sale of certain games to minors, or regulate video games differently than movies, music, books, and other media. The site, a project of the Entertainment Software Association (ESA 1. (architecture) ESA - Enterprise Systems Architecture.
2. (body) ESA - European Space Agency.
), enables gamers to stay updated about these and other game industry-related issues, to register to vote, and to take action by contacting federal, state, and local officials to express their views. Gamers over 18 years old can join the Network and/or send a letter to policymakers at www.videogamevoters.org.

"With over seventy bills to restrict game sales to minors already pending in state legislatures across the country this year, it's time It's Time was a successful political campaign run by the Australian Labor Party (ALP) under Gough Whitlam at the 1972 election in Australia. Campaigning on the perceived need for change after 23 years of conservative (Liberal Party of Australia) government, Labor put forward a  for gamers to make their voices heard loudly and clearly, to let politicians know that they will no longer stand by and let games be the scapegoat for larger social problems," said ESA president Doug Lowenstein Douglas Lowenstein is the founder and former President of the Entertainment Software Association. He resigned on February 12, 2007 [1] to head up the newly formed Private Equity Council [2]. . "Gamers can join together through the Video Game Voters Network to send a strong message to politicians to let them know that gamers care, that they vote, and that they will no longer tolerate these unconstitutional, unnecessary, and uninformed attacks on this important form of entertainment."

The ESA is the U.S. association dedicated to serving the business and public affairs Those public information, command information, and community relations activities directed toward both the external and internal publics with interest in the Department of Defense. Also called PA. See also command information; community relations; public information.  needs of the companies publishing interactive games for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7 billion in entertainment software sales in the U.S. in 2005, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theESA.com.
COPYRIGHT 2006 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Mar 13, 2006
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