``Play for Real: Gamer Voter Drive'' Launched; First Ever Video Gamer Voter Registration Drive Kicks Off Today, The Entertainment Software Association Announced.WASHINGTON -- The first ever voter registration drive A voter registration drive is an effort, often undertaken by a political campaign, political party, or other outside groups (partisan and non-partisan), that seeks to register to vote those who are eligible but not registered. targeted specifically toward American adults who play computer and video games This article is about the British magazine covering computer and video games. For the American magazine, see Computer Games Magazine. Computer And Video Games (CVG was launched today by the Video Game Voters Network (VGVN VGVN Video Game Voters Network ), the Entertainment Software Association (ESA 1. (architecture) ESA - Enterprise Systems Architecture. 2. (body) ESA - European Space Agency. ) announced. The "Play for Real: Gamer Voter Drive" is a project of the Video Game Voters Network, the grassroots political network for gamers. "Play for Real" uses a new voter registration Voter registration is the requirement in some democracies for citizens to check in with some central registry before being allowed to vote in elections. An effort to get people to register is known as a voter registration drive. Centralized/compulsory vs. tool found on VGVN's Web site, and will "offer the adults who have grown up with our computer and video games a unique way to involve themselves in the political process on all issues, including the ones that matter most to gamers," said Douglas Lowenstein, president of the ESA, the trade group representing U.S. computer and video game publishers. "Tens of thousands of voting-aged gamers have joined the Video Game Voters grassroots political network since it was created last March. Unfortunately, when it comes to voting, polls show that less than half of 18 to 29 year olds turned out at the polls in the 2004 election, compared to 68% of those over 35 years old who cast their ballot," said Lowenstein. "We want to help engage gamers by offering this new registration tool, and by spreading the word that it's time It's Time was a successful political campaign run by the Australian Labor Party (ALP) under Gough Whitlam at the 1972 election in Australia. Campaigning on the perceived need for change after 23 years of conservative (Liberal Party of Australia) government, Labor put forward a for gamers to put down their controllers and play for real by voting in the upcoming elections." To register to vote via VGVN's Web site, go to www.videogamevoters.org, and click on "Register to Vote". The "Video Game Voters Network" (www.videogamevoters.org), a grassroots political network for gamers and a project of the ESA, is a means for American adults who play computer and video games to organize and take action on important policy issues affecting the computer and video game industry. VGVN opposes efforts to regulate the content of entertainment media, including proposals to criminalize crim·i·nal·ize tr.v. crim·i·nal·ized, crim·i·nal·iz·ing, crim·i·nal·iz·es 1. To impose a criminal penalty on or for; outlaw. 2. To treat as a criminal. the sale of certain games to minors, or regulate video games differently than movies, music, books, and other media. The site enables gamers to stay updated about game industry related issues, and allows them to take action by contacting federal, state, and local officials to express their views. The ESA is the U.S. association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7 billion in entertainment software sales in the U.S. in 2005, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theesa.com. |
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