"Virtual VCR" Tops Analyst's Picks of "Unsung Killer Apps" for Interactive Networks.WASHINGTON--(BUSINESS WIRE)--Nov. 21, 1994--With strategists from several "converging" industries still trying to guess what "killer applications" will make home interactive networks a business, a leading industry analyst has picked some dark-horse winners. In a new market research study, Robert Wells Robert Wells refers to:
1. Virtual VCR VCR: see videocassette recorder. VCR in full videocassette recorder Electromechanical device that records, stores on a videotape cassette, and plays back on a TV set recorded images and sound. -- a digital storage utility at the cable-system headend that replaces the home VCR, which is hard to program and has poor video quality. "A bankable bank·a·ble adj. 1. Acceptable to or at a bank: bankable funds. 2. Guaranteed to bring profit: a bankable movie star. upstream storage system, by contrast, will be incredibly easy to program -- preferably by voice command -- and will support fail-safe archiving at affordable prices," the report says. 2. Virtual reality environments, viewable by wearing a mask or video-display eyeglasses eyeglasses or spectacles, instrument or device for aiding and correcting defective sight. Eyeglasses usually consist of a pair of lenses mounted in a frame to hold them in position before the eyes. . Their appeal, the report states, "will be largely related to voyeurism Voyeurism See also Eavesdropping. Actaeon turned into stag for watching Artemis bathe. [Gk. Myth.: Leach, 8] elders of Babylon watch Susanna bathe. ." The report also predicts "virtual social gatherings where participants can don animated costumes and interact in cyberspace with other similarly disguised participants." 3. Multiple-camera sports events. Viewers get to view one camera angle free, "but they will pay to navigate among diverse vantage points, using a headset or other technology." For example, the report adds, "they can gaze from a blimp blimp: see airship. overhead one minute, look out from the quarterback's helmet the next. "We believe that Rupert Murdoch's Fox Network will develop such products for its NFL Football NFL Football is a 1989 American football arcade game, developed by LJN and published by Nintendo. This is one of the first to get an official NFL license for the video game. games -- indeed, that it was awareness of this potential that sealed Murdoch's decision to buy the NFL's rights," the report says. 4. People-matching services -- or, in the report's words, "applications that respond to human needs for association and companionship." From Rush Limbaugh's finding his wife on CompuServe to the in-person sex encounters now being booked on France's Minitel network, this market segment is already a reality, the report says. In the future, it adds, software "agents" will help people in their search for kindred spirits Kindred Spirits may refer to:
Interactive Ads, Gaming Also Winners: Along with these comparatively novel "killer app" ideas, author Wells joins other major analysts in predicting a big role for two other features: interactive advertising and play-along networked games. Wells, a telecommunications industry insider for 15 years, devotes much of the 200-page book not to predictions, but to explaining the technology -- derived from the cable, telephone, computer networking
Computer networking is the engineering discipline concerned with communication between computer systems or devices. and digital video industries -- behind the clich s of the "Infobahn (INFOrmation BAHN) A nickname for the information superhighway. It comes from the German "Autobahn," or automobile superhighway. Infobahn - (After the German "Autobahn") Information Superhighway. ." A glossary explains the buzzwords Below is a list of common buzzwords which form part of the business jargon of Corporate work environments. General Conversation
He also profiles the strategies of more than 50 of the emerging "convergence" industry's major companies, including carriers, equipment vendors and service and content providers, offering predictions about which will succeed and fail. The book has a directory of 300 key executives of "convergence" companies. The report predicts that interim "partial service networks" will precede the 1998-and-beyond emergence of what the industry is calling "full service networks." The early versions will feature data services accessed from personal computers, near-video-on-demand (dozens of movies available at frequent start times) and viewer-programmable on-screen on·screen or on-screen adj. & adv. 1. As shown on a movie, television, or display screen. 2. Within public view; in public. TV program guides, since "thousands of narrowcast To transmit to selected individuals. Cable TV and satellite radio are examples of narrowcast services because they reach only their subscriber base. Mailing lists are another example. Contrast with broadcast. See multicast. programs are already bombarding Bombarding is the process of 'pumping' a Cold Cathode Lighting tube (otherwise called Neon Signs). Information A detailed process of bombarding can be found here, Bombarding. the typical cable home each week but go unnoticed due to unusable program guides," says Wells. Some other key findings of the 80,000-word book: o A box called a "point-of-entry server" will be the gateway into future homes, receiving signals from cable, telephone and satellite networks and distributing them to TVs, telephones and PCs scattered throughout the home. Government may intervene to set a standard for how this box works. o Many interactive services will debut on PCs and migrate later to TVs. In the process, thousands of home entrepreneurs and artists will learn how to create video and multimedia products on PC-based editing systems and sell them over interactive networks in competition with big-money entertainment companies. o The Internet will become a "main-line venue for electronic commerce and electronic publishing An umbrella term for non-paper publishing, which includes publishing online or on media such as CDs and DVDs. ," using technology derived from the "hypertext" browsing capability of today's World Wide Web, an Internet presentation format. o On-demand spoken-word audio, largely ignored amid the industry's focus on TV and videogames, "will be a profitable niche due to its low cost of production and to people's growing interest in information relating to their careers and their personal fulfillment." Former Yankee Group Director: Author Wells, former research director at the Yankee Group in Boston, is a senior analyst and principal of Lennox Research in Boulder, Colo., which studies new markets created by leading-edge telecommunications for such clients as CableLabs, Tele-Communications Inc., U S West and British Telecom. It can be reached at (303) 447-3400. Washington, D.C.-based Warren Publishing is the leading publisher of periodicals in the telecommunications, broadcasting, cable and related industries. It publishes 12 specialized communications newsletters and such reference works as Television & Cable Factbook as well as specialized directories, reports and market studies. The Interactive Home: Technologies, Strategies & Business Opportunities is available for $495 from Warren Publishing, Inc., 2115 Ward Ct. N.W., Washington, D.C. 20037, (202) 872-9200 -0- EDITORS: By arrangement with the author and publisher, 23 excerpts from The Interactive Home are available for use as sidebars to your coverage of the book, or in other relevant articles you are preparing. They are: 1. How the interactive market will unfold (730 words) 2. Societal impact (200 words) 3. Which boxes will be focus of interactivity? (190 words) 4. Set-top boxes versus a Point-of-Entry Server (280 words) 5. Fully-powered set-tops: What s inside? Who will make them? (260 words) 6. The argument for PCs as the venue for interactivity (390 words) 7. The role of wireless personal communicators (415 words) 8. Standards: Where they re needed and who should set them (220 words) 9. Likely winners in the standards competition (200 words) 10. Compression: MPEG (Moving Pictures Experts Group) An ISO/ITU standard for compressing digital video. Pronounced "em-peg," it is the universal standard for digital terrestrial, cable and satellite TV, DVDs and digital video recorders (DVRs). versus DigiCipher (390 words) 11. The role of terrestrial television in an interactive age (190 words) 12. Why navigational tools will be a huge business (180 words) 13. The bleeding edge of input device technology (150 words) 14. Interface metaphors: issues and options (450 words) 15. Filters versus agents as Infobahn browsers (360 words) 16. The failed attempt at deregulation Deregulation The reduction or elimination of government power in a particular industry, usually enacted to create more competition within the industry. Notes: Traditional areas that have been deregulated are the telephone and airline industries. (220 words) 17. Adult content: issues and likely role (370 words) 18. Shakeout in the information services See Information Systems. market (360 words) 19. Videoconferencing will join the product mix -- eventually (215 words) 20. A surprisingly big role for audio-on-demand (430 words) 21. The cable industry s strategic position (270 words) 22. Broadcasters: not out of the game (390 words) 23. Americans will dominate world interactivity market (170 words) Also, we have the seven graphics available as PICT or TIFF images or reproducible hard copy: 1. A generic model of a full service network (block diagram) 2. What s inside a fully-powered converter (block diagram) 3. Architecture of point-of-entry server and residential area network (block diagram) 4. In-home functionality of customer-premise equipment, 1993-2004 (line graph) 5. Personal communicators in use in the home, 1993-2004 (line graph) 6. Upstream signaling to broadband networks from U.S. homes, 1993-2004 (line graph) 7. Perceptual map of on-line services (chart arraying services on two axes) CONTACT: The JohnstonWells Group, Denver Andrew Krause, (303) 623-3366 |
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