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"The Final Frontier." (New Museum of Contemporary Art, New York, New York)


The frontier examined in this exhibition is both an internal and external one: that of the body as it meets and dissolves into the technological. It is becoming clear that the things we have thought of as integral and unique to the body no longer are, as technological prostheses Prostheses
A synthetic object that resembles a missing anatomical part.

Mentioned in: Microphthalmia and Anophthalmia
 continue to amplify and distend di·stend
v.
To swell out or expand or cause to swell out or expand from or as if from internal pressure.
 its properties. Genetic and cosmetic selection can turn out legions of identically desirable chickens, tomatoes, and pectorals; true love can be found in the virtual meeting places of the Net.

To renegotiate what counts as human is not just to accept technological innovation; it also involves reconsidering the distance between humans and other living things Living Things may refer to:
  • Life, or things in nature that are alive
  • Living Things (band), a St. Louis musical group
  • Living Things (album) by Matthew Sweet
. Part of what was disquieting dis·qui·et  
tr.v. dis·qui·et·ed, dis·qui·et·ing, dis·qui·ets
To deprive of peace or rest; trouble.

n.
Absence of peace or rest; anxiety.

adj. Archaic
Uneasy; restless.
 about "The Final Frontier" was that it marked both the emptiness of places once sacred to the "human" and its obverse--the unexpected places in which these sacred qualities now appear. In the show's controversial centerpiece, San Guinefort, 1991, by Jose Antonio Hernandez-Diez, the preserved carcass of a dog lay inside a glass case, apparently sleeping. You could touch the dog by reaching inside the case, your hands encased en·case  
tr.v. en·cased, en·cas·ing, en·cas·es
To enclose in or as if in a case.



en·casement n.
 in black rubber gloves rubber gloves rubber nplgants mpl en caoutchouc  like those used by biological researchers to avoid contagion Contagion

The likelihood of significant economic changes in one country spreading to other countries. This can refer to either economic booms or economic crises.

Notes:
An infamous example is the "Asian Contagion" that occurred in 1997 and started in Thailand.
. In seeming contrast to this scientificity, a text of the lore of a Medieval dog saint gave the piece the feel of a reliquary reliquary (rĕl'əkwĕr`ē), receptacle containing the relics of saints and other sacred objects of the Christian religion. Reliquaries were often designed in shapes that reflected the nature of their contents, such as hands, shoes, . Rather than simplemindedly protesting the dumb sacrifice of laboratory animals, San Guinefort seems to invest technology with the odor of sanctity, and the animal with sacrificial power.

This and other works in "The Final Frontier" allow us to contemplate death through our commerce with machines. Do we die to our own bodies to the extent that we live through prosthetics and virtual extensions, or do we now simply inhabit a different place? David Kelleran's Dialectic of Desire, Series #31, 1993, poignantly captures this quandary in photographs of a passionate E-mail romance carried out via the feeble glow of the p.c. Fred Tomaselli's Spatial Drive, 1993, a stellar panorama made of white pills embedded in resin, evokes another sort of cosmic travel that can be achieved without even leaving home. An interactive "world" by Softworlds, Inc. (Janine Cirincione, Brian D'Amato, Michael Ferraro, and Michael Spertus), The Sacrifice Game, 1992-93, tests the human fascination with death The fascination with death extends far back into human history. Throughout time, people have had obsessions with death and all things related to death and the afterlife.

In past times, people would form cults around death gods and figures.
 and transformation, using the same principle that underlies destructive/reconstructive video games and toys. The game, based on Mayan Popol Vuh mythology, advises, "Your goal is to die as often and as nobly as possible." To negotiate the many deaths with dignity, a player must efface his or her own impulses to preserve life and human form.

Oddly, the longer the participant in The Sacrifice Game plays at death, the closer he or she actually comes to being disembodied, as each incarnation is more abstract than the previous one. As such it might be a metaphor for one of the issues this show raises. "The Final Frontier" suggests that as our selves become more diffused in the technosocial world, we will discover new "material" incarnations in surprising places.
COPYRIGHT 1993 Artforum International Magazine, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1993, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Author:Marks, Laura U.
Publication:Artforum International
Date:Dec 1, 1993
Words:502
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