"Into the Pixel" Video Game Art Exhibition Opens for 2008 Submissions.Annual Event Celebrates the Artistry of the Game CALABASAS, Calif. -- The world's only exhibition that brings together experts from both the fine art establishment and the interactive entertainment industry to explore the art of the video game, Into the Pixel today announced that it is accepting submissions for the 2008 collection at www.IntoThePixel.com. Now in its fifth year, Into the Pixel (ITP ITP - Intent to Package ) is the one annual opportunity for published video and computer game artists to be recognized by renowned fine art experts, the art-loving public and by their peers in the video game industry. Artists must submit their work by May 21, 2008, for consideration by the ITP jury. Each year Into the Pixel convenes a jury of world-renowned museum curators, gallerists, educators, artists and interactive entertainment art veterans to review the art submitted by video game artists from all over the world. Only sixteen pieces are ultimately selected by the jury to be printed by a master printer, framed and hung in the ITP gallery, which then travels around the US and abroad. The highly anticipated 2008 art exhibition will be unveiled to the game industry at the E3 Media & Business Summit, July 15-17, and will open to the public at "Entertainment for All(TM) Expo" (E for All), October 3-5, 2008 at the Los Angeles Convention Center The Los Angeles Convention Center (abbreviated LACC) is a convention center in downtown Los Angeles. The LACC hosts annual events such as the Greater Los Angeles Auto Show, and was best known to video games fans as host to E3 until its cessation in 2006. . "As an art historian and museum curator for traditional prints and drawings, Into the Pixel has been something of a revelation to me," said Louis Marchesano, ITP Co-lead Juror juror n. any person who actually serves on a jury. Lists of potential jurors are chosen from various sources such as registered voters, automobile registration or telephone directories. and Curator of Prints and Drawings, at the Getty Research Institute. "What I've found is that the artistic quality of some of these images is sometimes poetic, sometimes nostalgic, and sometimes downright brilliant." Into the Pixel was created by the Entertainment Software Association (ESA 1. (architecture) ESA - Enterprise Systems Architecture. 2. (body) ESA - European Space Agency. ), the Academy of Interactive Arts & Sciences (AIAS AIAS American Institute of Architecture Students AIAS Associazione Italiana Assistenza Spastici AIAS Academy of Interactive Arts and Sciences AIAS American International Assistance Service AIAS American Institute of Applied Science ) and the Prints and Drawings Council of the Los Angeles County Museum of Art The Los Angeles County Museum of Art, also known as LACMA, is the official and world-renowned art museum of the County of Los Angeles, California, located on Wilshire Boulevard along Museum Row in the Miracle Mile vicinity of Los Angeles. (LACMA LACMA Los Angeles County Museum of Art LACMA Los Angeles County Medical Association LACMA Latin American and Caribbean Movers Association ). "Over the course of four years, we have seen submissions of some amazing art, and expect to see some tough contenders for the 2008 collection," said Joseph Olin, president, Academy of Interactive Arts and Sciences. "The Academy and ESA are thrilled to once again showcase the artistry and creative genius of the men and women within the interactive entertainment industry and like years past, the selected pieces are sure to be impressive." The newly appointed 2008 Into the Pixel Jury: * Louis Marchesano, Curator of Collections, Prints & Drawings, Getty Research Institute * Kevin Salatino, Curator of Prints & Drawings, Los Angeles County Museum of Art (LACMA) * Daniel Dociu, Chief Art Director, NCsoft North America North America, third largest continent (1990 est. pop. 365,000,000), c.9,400,000 sq mi (24,346,000 sq km), the northern of the two continents of the Western Hemisphere. * Richard Duardo, Managing Director and Master Printer, Modern Multiples Fine Art Studio * Tracy Fullerton Tracy Fullerton (born 1965) is an American game designer, educator and writer. She is currently an Assistant Professor in the USC Interactive Media Division of the USC School of Cinematic Arts where she serves as Co-Director of the Electronic Arts Game Innovation Lab. , Assistant Professor, USC An abbreviation for U.S. Code. School of Cinematic Arts, and Co-Director, Interactive Media Division/Electronic Arts Game Innovation Lab * Lorne Lanning, Co-Founder and President, Oddworld Inhabitants Oddworld Inhabitants is an American video game developer founded in 1994 by special effects and computer animation veterans Sherry McKenna and Lorne Lanning. Products of Oddworld Inhabitants range from released in 1997, to released in 2005. * Glenn Phillips, Consulting Curator, Getty Research Institute * Kiki Wolfkill, Executive Producer, Microsoft Game Studios Submissions must be art from published or soon-to-be-published computer and video games This article is about the British magazine covering computer and video games. For the American magazine, see Computer Games Magazine. Computer And Video Games (CVG , or art that was used in the creation of the games. Artists may submit up to three (3) original works. Deadline is May 21, 2008 at midnight (Pacific). Interested artists should visit www.IntoThePixel.com for more detailed information or to submit artwork. About Into the Pixel (ITP): Into the Pixel is the world's only curated art exhibition that brings together the traditional fine art and digital art worlds to explore and celebrate the art and artists behind the video game. Each year, a jury of world-class museum curators, cutting-edge gallery owners and interactive entertainment industry experts evaluate and select the art to be featured in the collection. Now in its fifth year, Into the Pixel has established itself as the annual opportunity for computer and video game artists to receive critical review of their creative achievements by both peers in the digital art world and renowned fine art experts. The program is a joint effort of the Entertainment Software Association, the Academy of Interactive Arts & Sciences, and the Prints & Drawings Council of LACMA. For more information, please visit www.IntoThePixel.com. About the ESA The ESA is the U.S. association dedicated to serving the business and public affairs Those public information, command information, and community relations activities directed toward both the external and internal publics with interest in the Department of Defense. Also called PA. See also command information; community relations; public information. needs of the companies publishing interactive games for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $9.5 billion in entertainment software sales in the U.S. in 2007, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theESA.com. About the Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts. The Academy's mission is to promote and advance common interests in the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and conduct an annual awards show (Interactive Achievement Awards) to enhance awareness of the interactive art form. The Academy also strives to provide a voice for individuals in the interactive entertainment community. In 2002 the Academy created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, a once yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. The Academy has over 12,000 members, with the board comprised of senior executives from the major video game companies including BioWare/Pandemic, Electronic Arts, Epic Games, Insomniac Games, Microsoft, Nintendo of America, Sony, THQ THQ Toy Headquarters THQ Territorial Headquarters THQ Tehsil Headquarters (Pakistan) THQ The Holy Quran THQ Theater Headquarters and Ubisoft. More information on AIAS and the D.I.C.E. Summit can be found at http://www.interactive.org and http://www.dicesummit.org. |
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