"Colony Wars: Vengeance" Blasts the Competition Into Space Dust -- 3D Space Combat Sequel Brings War to the Surface.FOSTER CITY, Calif.--(BUSINESS WIRE)--July 20, 1998--How exactly perfection can be expanded on is simply an issue of time and space. The time is 100 years after the League's victory in the original "Colony Wars Colony Wars is a space simulation video game for the PlayStation developed and released by Psygnosis in 1997. The plot of the game is that colonists from Earth, want independence, a bloody war begins, with the "League" (the rebels) against the Earth fleet known as the "Navy". ," and the space you'll have to work with is seemingly infinite, from the distances between stars, to a planet's war-torn surface. "Colony Wars(tm): Vengeance," Psygnosis' 3D space combat epic exclusively on PlayStation(R) game console See video game console. delivers space fury Space Fury (J:スペースフューリー) a multi-directional shooter arcade game created by Sega on June 17th, 1981, making it the first color vector game. The player controls a spaceship battling alien spacecraft. home to Earth. Tides turn, as do allegiances, and this time you take on the persona of Mertens, an aspiring pilot bred on a distaste for the oppressive League of Free Nations' criminal treatment of the weakened Navy. The game launches you into a war waged in the name of justice, but justice is merely a thinly disguised way of saying "vengeance." "Colony Wars: Vengeance" is planned for release in November 1998. "Colony Wars: Vengeance" features, then builds upon the qualities enjoyed in the original "Colony Wars"(tm). Complex, multiple-objective missions are action-packed with more fighters, and the game's engine, AI, graphics and physics models all are significantly upgraded. The gaming environment is richer with more animated and detailed objects, and the characters have distinguishable personalities and their callous cal·lous adj. Of, relating to, or characteristic of a callus or callosity. callous of the nature of a callus; hard. nuances pack some memorable emotional punches. In this living universe of deception, subterfuge sub·ter·fuge n. A deceptive stratagem or device: "the paltry subterfuge of an anonymous signature" Robert Smith Surtees. and revenge, there are numerous plot twists and multiple endings sure to keep you on the edge of your seat. Overall, "Colony Wars: Vengeance" is a more involving gaming experience, going beyond the original from every angle. In-depth storylines, tight gameplay
Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does". control responses, and futuristic graphics that go beyond the realms of the sci-fi genre are all implemented into "Colony Wars: Vengeance" to redefine the way that space-shooters are perceived. This highly anticipated sequel not only picks up the ever-evolving saga of the conflict between the League and the Navy, but it also starts all over at the beginning to a new adventure. A "promise and deliver" feature game that dwarfs a perfect predecessor. "Colony Wars: Vengeance" stands alone as the premier space epic and then leapfrogs over the horizon by introducing all-new, planet-based missions. Hit The Ground Running: The League has shut down the Navy's resources with the closure of the warp hole in one of the endings from the original "Colony Wars." This is where "Vengeance" picks up. In closing the Navy's supply channel, the League doomed the populace to a slow and painful demise. The war that was initially limited to space is now thrown "surface side," as you'll be expected to traverse varied landscape areas in accordance with the protection of any Naval installations and/or strategic points. Five planetary missions await you as you pilot your vessel deep into the inner-atmosphere of surface warfare That portion of maritime warfare in which operations are conducted to destroy or neutralize enemy naval surface forces and merchant vessels. Also called SUW. . You'll captain an all-new "non-space" ship as you attempt to intercept and destroy all Navy opposition present on these varying planetary fronts. You'll remain committed to the seemingly impossible task of defending Navy outposts against all low altitude League assault vessels. Re-invent your previously learned outer space flying virtuosity vir·tu·os·i·ty n. pl. vir·tu·os·i·ties 1. The technical skill, fluency, or style exhibited by a virtuoso or a composition. 2. An appreciation for or interest in fine objects of art. just inches from a planet's surface in these five varying planetary atmospheric environments present under the vast blanket of space. Technological Advancements: Virtually every technological element of "Colony Wars: Vengeance" is new or significantly enhanced, making the game faster, darker, more intense and even more realistic. An updated and extremely optimized space combat engine increases mission populations significantly. Big ships, too, are improved with weak spots and animating sections that you must seek out and fire upon in order to destroy the enemy vessel. An enhanced physics model for objects allows fighters to realistically spin out of control when hit by missiles until you make the proper corrections. There are 24 total weapons, almost 50 percent more than in the original game. The game will also feature about 90 individual models and ships, all of which are new to "Vengeance." All of the models feature animating sections and textures. Additionally, collision is extremely accurate and runs four times faster than in the original "Colony Wars." A new graphics engine supports a more detailed and captivating cap·ti·vate tr.v. cap·ti·vat·ed, cap·ti·vat·ing, cap·ti·vates 1. To attract and hold by charm, beauty, or excellence. See Synonyms at charm. 2. Archaic To capture. space environment that is loaded with nebulae, asteroid belts, space ship graveyards (see some of the relics from Colony Wars past), black and white holes, and mine fields. The game's overall look is darkened dark·en v. dark·ened, dark·en·ing, dark·ens v.tr. 1. a. To make dark or darker. b. To give a darker hue to. 2. To fill with sadness; make gloomy. 3. , hardened and realistic with a focus towards industrial techno-gothic, though glowing neon weapon effects, suns and other objects provide a startling star·tle v. star·tled, star·tling, star·tles v.tr. 1. To cause to make a quick involuntary movement or start. 2. To alarm, frighten, or surprise suddenly. See Synonyms at frighten. contrast to this futuristic nightmare. Planets appear spherical and have atmospheres, crafts and installations that appear distinctively advanced from their predecessors. Fighters don't just look better, they also fly better. There's also enhanced AI for wingmen and enemy aces alike. This allows for the implementation of realistic characteristics like inertia and gives you the ability to use objects within the nearby environment for distinct tactical advantages. Climactic cli·mac·tic also cli·mac·ti·cal adj. Relating to or constituting a climax. cli·mac ti·cal·ly adv.Adj. 1. orchestral themes, from famous composers such as Beethoven and Dvorak will add a tried and true classical (pardon the pun) depth to the involved atmospheres. Dolby surround A digital audio encoding system from Dolby that provides four channels. Derived from the Dolby Stereo technology used in movie theaters, Dolby Surround was introduced in the early 1980s for video soundtracks, audio cassettes, CDs, TV broadcasts, video games and PC software. sound is used for the bold sound effects sound effects Noun, pl sounds artificially produced to make a play, esp. a radio play, more realistic sound effects npl → efectos mpl sonoros like explosions, roaring engines and weapon firing. Speech samples also convey messages and feedback from other pilots. Psygnosis employs over 800 people with publishing and development offices in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. , UK, and across Europe. Working with over 30 development teams and seven internal development sites, the company is now the largest development house in Europe. Psygnosis is a subsidiary of Sony. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc.
CONTACT: Psygnosis
Tracy Egan, 650/287-6562
tegan@psygnosis.com
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